A downloadable game for Windows

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There is a legend of an ancient power. A power unrivaled by mortals and gods alike. However... This power is said to lie at the top of a mystical Tower. And few who've sought it out ever have returned to speak of their journey. Nonetheless, be it out of bravery or foolishness, the legend of this absolute power continues to draw warriors into these mystic woods, where the Tower which bends reality is said to lie.

"The Tower" is a fairly short, story light, dungeon crawl heavy adventure. You play as four warriors: Polina, Nicholas, Edward, and Nemun. These four warriors seek to climb a magical and enigmatic tower hidden deep in the woods, where a power like no other is said to rest.

The main focus of this game is exploration, combat, and strategy. Almost the entire game takes place within this Tower, and it is filled with all sorts of dangers and secrets! Will you be able to survive the beasts and traps that lie within? Or will you fall like all the other warriors who have tried before? Only time will tell...

This game is a semi-remake of an earlier game of mine, called "The Root of All Evil". Much like that game, it is pretty experimental in its design. I personally am a big fan of gameplay 1st design, and I've always enjoyed making RPGs that try to be fun first and foremost. This game does have a story, but I think going in there's no harm in knowing that story isn't the focus.

You can play this game in several different ways. If you speedrun, you can beat it in about 30 minutes, but I imagine most plays will be a few hours long. That's just the main quest, though! The game is full of secrets and surprises, having 7 optional super bosses, and many different hidden treasures and scenes. I want you to be able to play this game how you want to, and if that means rushing through quickly or if that means exploring every nook and cranny, than that's fine by me!

So, if your favorite part of Golden Sun was exploring the lighthouses and fighting the bosses, or if your favorite moment in FF6 was delving into the late game dungeons and fighting the hidden bosses, than this game should be just for you!

I hope you enjoy this game!

StatusReleased
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorTitan Cartoons
GenreRole Playing
TagsDungeon Crawler, JRPG, RPG Maker, Short

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Click download now to get access to the following files:

The Tower_v1.zip 370 MB

Comments

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Hi,

As you already know, last weekend I streamed your game. Overall, I thought it was a game with some nice attention to detail, but the game play itself was not very engaging.

One thing that can definitely be appreciated going into The Tower is how quick it gets into the game play. There's been a number of games I have played over the past many streams I have done that I spend way too long going through absolutely boring dialogue, sitting in anticipation for the "game to begin". Here, however, The Tower, for the most part, just cuts to the chase. This is always welcomed.

There are small details in the design that are definitely appreciate and go a long way. Despite the game using primarily RTP assets that have been over-played and over used, there is some work such as neat little window animations as well as little water splashes when the player walks in shallow water. There is also a nice attention to the design in the game to help get the player's attention and to encourage them to move off the beaten path.

Upon stepping onto the first floor of the titular Tower, the player will notice an NPC scurry away. Once again, no dialogue, nothing to break the pace of the player. If the player wishes to pursue this NPC they can, or otherwise they can just go about their merry business. This little anomaly inside such a "forelorn" tower really works well at catching player's interest and is a nice design touch.

Things begin to fall apart for the game when it comes to the combat. There is a basic idea beyond the simple turn-based formula RPG Maker is known for, but it's not much more than that. With a magic system similar to TP, players gain "SP" by performing attacks, and can use SP by using magic abilities. However, for the most part it didn't seem to have much to encourage diverse and well considered actions from the player. It seemed easy enough for player's to just hold down the ENTER key and let the auto-attack sweep the field.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.